AI Insights · Timothy · January 2022
Top 5 Sandbox Games Performance in South Africa - Q4 2021
In Q4 2021, the top 5 sandbox games in South Africa showed varied trends in downloads, revenue, and active users on a unified platform. Detailed insights reveal the performance dynamics of these popular games.
In Q4 2021, the performance of the top 5 sandbox games on a unified platform in South Africa exhibited diverse trends. Data sourced from Sensor Tower provides an insightful look into weekly downloads, revenue, and active users for Roblox, Minecraft, Blockman GO, Terraria, and Block Craft 3D: Building Games.
Roblox from Roblox Corporation saw a fluctuating revenue trend, peaking at approximately $83K in the final week of December. Weekly downloads increased notably towards the end of the quarter, reaching around 18K. Active users remained relatively stable, with a slight increase from 339K at the start to 339K at the end of the quarter.
Minecraft from Mojang experienced a steady weekly revenue, peaking at about $12K in mid-December. Downloads remained fairly consistent, with minor fluctuations around 700 to 800 downloads per week. Active users showed a slight upward trend, starting from 47K and peaking at nearly 49K in mid-December.
Blockman GO from GVERSE INTERNATIONAL PTE. LTD. had a modest revenue trend, with the highest weekly revenue reaching $800 towards the end of November. Downloads varied, with a peak of around 1.5K in early October. Active users saw a minor increase towards the end, reaching approximately 13.4K in the last week of December.
Terraria from 505 Games (US), Inc. showed a consistent revenue trend, with weekly earnings peaking at $342 in the final week of December. Downloads were relatively low, peaking at 126 in late October. Active users saw a notable increase from 107 to 212 in the last week of October, stabilizing around 150 towards the end of the quarter.
Block Craft 3D: Building Games from Wildlife Studios showed a varied revenue trend, peaking at $319 in late September. Downloads increased significantly towards the end of the quarter, reaching around 4.8K in the last week of December. Active users followed a positive trend, rising from 22K to nearly 28K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.